Description:
- A single agent game trying to maximize utilities
- Due to malfunction, chance, imperfect information,… controlled by chance
- 2 agents game is called Expectiminimax Search
- ex: 2048
- Values should now reflect the average case outcome, not worst or best
- Compute the average score under optimal play
Expectimax Pruning:
Depth-limit expectimax:
- Limit to certain depth
- But estiamte of true expectimax value requires a lot of work to compute
Danger of optimism vs Pessimism:
- Too optimism: underestimate the chances of enemies’ picking nodes that is good for him
- Too pessimism: overestimate
Overcome resource limits with randomness: