Description:

  • In realistics games, it is hard to compute all Terminal State
  • We only explore at depth , the nodes at that layer is said to be terminal state
  • Optimality is goneUse iterative deepening for an anytime algorithm
  • Danger of replanning:
    • example:
      • Both bottom left and the bottom right has the same evaluation score
      • So going left or right is the same for a first move
      • Say he goes left, then looking at future 2 choices, it is exactly the symmetric
      • Then he goes right, without making any move, then infinitely turn left and right